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quinta-feira, 21 de novembro de 2013

Patch 3.14 notes




A HUGE patch is going to hit servers November 21st, including preseason changes and champion balance (besides already announced changes to traditional Supports). Read bellow for all notes.
(Note: some of the changes are already covered in recent posts, so in order to avoid making this text even bigger than it already is there's info we decided not to repost)


CHAMPIONS

Corki

Q - Phosphorus Bomb
  • Mana cost reduced to 60 / 70 / 80 / 90 / 100 (from 80 / 90 / 100 / 110 / 120)
  • Now lobs a bomb through the air that explodes at the end location, instead of instantly damaging the area
  • Cast range increased to 825 (from 600)
  • Now additionally grants vision while the missile is in the air
E - Gatling Gun
  • Mana cost reduced to 50 at all ranks (from 60 / 65 / 70 / 75 / 80)
R - Missile Barrage
  • Total Attack Damage ratio increased to 20 / 30 / 40% (from 20%)


Gragas
 
Q - Barrel Roll
  • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival
  • Cast range reduced to 950 (from 1100)
E - Body Slam
  • Now deals full damage to all targets hit (rather than divided amongst them)
  • Cooldown increased to 12 seconds (from 7)
  • Cooldown reduced by half if Gragas collides with a unit



Janna

Passive - Tailwind
  • Tailwind is now local instead of global (800 range)
  • Tailwind movement speed buff increased to 5% (from 3%)
Q - Howling Gale
  • Now gains +0.1 Ability Power ratio per second that Howling Gale is charged before release
  • Ability Power ratio reduced to 0.35 (from 0.75)
  • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (from 25 / 30 / 40 / 50 / 60)
W – Zephyr
  • Passive self-movement speed buff now scales at +1% per 50 Ability Power (0.02 AP ratio)
  • Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 4 / 7 / 10 / 13 / 16%)
  • Slow debuff now scales at +3% per 50 Ability Power (capped at 80% total)
  • Base slow reduced to 24 / 28 / 32 / 36 / 40% (from 24 / 30 / 36 / 42 / 48%)
  • Ability Power ratio reduced to 0.5 (from 0.6)
E - Eye of the Storm
  • Attack Damage buff of the shield now scales at +1 Attack Damage per 10 Ability Power (0.1 AP ratio)
  • Ability Power ratio reduced to 0.7 (from 0.9) 




Leona
W - Eclipse
  • Changed base bonus Armor / Magic Resistance to 25 / 35 / 45 / 55 / 65 (from 30 / 40 / 50 / 60 / 70)
  • Eclipse gains Armor equal to 20% of Leona's bonus armor
  • Eclipse gains Magic Resistance equal to 20% of Leona's bonus magic resistance

Lulu

Passive - Pix, Faerie Companion
  • Added a 0.15 Ability Power ratio
  • Base damage reduced to 9 / 18 / 27 / 36 / 45 / 54 / 63 / 72 / 81 (+0.15 Ability Power) (from 9 / 21 / 33 / 45 / 57 / 69 / 81 / 93 / 105 (+0 Ability Power)
Q – Glitterlance
  • Rather than decaying to 0% over a certain duration, the slow now decays to 1% per 7.5 Ability Power over its duration
W – Whimsy
  • Movement Speed bonus now scales at +1% per 10 Ability Power (0.1 AP Ratio)
  • Removed the Ability Power boost
  • Base movement speed increase reduced to 30% (from 35%)
E - Help Pix!
  • Offensive damage Ability Power ratio reduced to 0.4 (from 0.6)



Morgana
R - Soul Shackles
  • Now displays the leash radius to Morgana and her victims for the duration of the effect

Nami

Passive - Surging Tides
  • Bonus movement speed now scales at +1 bonus movement speed per 10 Ability Power (0.1 AP Ratio)
Q - Aqua Prison
  • Ability Power ratio reduced to 0.5 (from 0.65)
W - Ebb and Flow
  • The percentage power of later bounces now scales. Each bounce gains 0.75% more power per 10 AP.
E - Tidecaller's Blessing
  • Slow percentage now scales at +1% slow per 20 Ability Power (0.05 AP Ratio)
R - Tidal Wave
  • Reduced Ability Power ratio to 0.6 (from 0.7)

Nasus
General
  • Nasus has received a visual update! .
Passive - Soul Eater
  • Lifesteal rescaled to 10 / 15 / 20% (at levels 1 / 7 / 13) (from 14 / 17 / 20% (at levels 1 / 6 / 11))

Nautilus
Passive - Staggering Blow
  • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds (at levels 1 / 6 / 11 / 16 / 18) (from 0.5 / 0.75 / 1 (at levels 1 / 7 / 13))

Nidalee

Q - Javelin Toss
  • Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target
  • No longer gains damage from distance traveled until it exceeds Nidalee's human auto attack range (maximum damage unchanged)
W - Bushwhack
  • Vision and Armor / Magic Resistance shred debuff duration reduced to 8 seconds (from 12)

Nunu
Q - Consume
  • Cooldown at earlier ranks reduced to 13 / 12 / 11 / 10 / 9 seconds (from 17 / 15 / 13 / 11 / 9 seconds)
  • Damage at earlier ranks reduced to 400 / 550 / 700 / 850 / 1000 (from 500 / 625 / 750 / 875 / 1000)
  • Heal at earlier ranks reduced to 70 / 115 / 160 / 205 / 250 (+0.75 Ability Power) (from 90 / 130 / 170 / 210 / 250 (+.75 Ability Power))

Sivir

Q - Boomerang Blade
  • Now scales with Total Attack Damage rather than Bonus Attack Damage
  • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 Total Attack Damage) (from 60 / 105 / 150 / 195 / 240 (+1.1 Bonus Attack Damage))
  • Damage falloff per target hit reduced to 10% (from 20%)

Sona

Passive - Power Chord
  • Added a 0.2 Ability Power ratio to the damage of Power Chord – Staccato
  • Added a 0.02 Ability Power ratio to the damage reduction of Power Chord - Diminuendo
  • Added a 0.04 Ability Power ratio to the slow amount of Power Chord - Tempo
Q - Hymn of Valor
  • Ability Power ratio reduced to 0.5 (from 0.7)
W - Aria of Perseverance
  • Base heal amount reduced at later ranks to 40 / 55 / 170 / 85 / 100 (from 40 / 60 / 80 / 100 / 120)
E - Song of Celerity
  • Active speed boost now scales at +1% movement speed per 50 Ability Power (0.02 AP Ratio)
  • Active speed boost changed to 4 / 6 / 8 / 10 / 12% (+0.02 Ability Power) (from a flat 6 / 8 / 10 / 12 / 14%)
R - Crescendo
  • Ability Power ratio reduced to 0.5 (from 0.8)

Soraka

Base Stats
  • Base health increased to 405 (was 375)
  • Health per level increased to 76 (was 71)
  • Base Armor increased to 9.4 (was 7.4)
NEW Passive - Salvation
  • NEW: Soraka's health and mana restoring abilities are 1% more effective for each 2% health or mana the target is missing
Q- Starcall
  • Magic Resistance shred now scales at +1 Magic Resistance shred per 100 Ability Power (0.01 AP Ratio)
  • Magic Resistance reduction changed to 6 at all levels (+0.01 Ability Power) (from a flat 8 / 9 / 10 / 11 / 12)
  • If Starcall hits at least one enemy champion, Astral Blessing's cooldown is reduced by 5% / 6.25% / 7.5% / 8.75% / 10%
  • Mana cost changed to 30 / 40 / 50 / 60 / 70 (was 20 / 35 / 50 / 65 / 80)
W - Astral Blessing
  • Bonus armor now scales at +3 Armor per 20 Ability Power (0.15 AP ratio)
  • Bonus armor changed to 50 / 65 / 80 / 95 / 110 (+0.15 Ability Power) (from a flat 25 / 45 / 65 / 85 / 105)
  • Armor duration reduced to 2 seconds (from 3 seconds)
  • Healing reduced to 70 / 130 / 180 / 230 / 270 (+0.35 Ability Power) (from 70 / 140 / 210 / 280 / 350 (+0.45 Ability Power))
  • Mana cost lowered to 80 / 100 / 120 / 140 / 160 (from 25 / 45 / 65 / 85 / 105)
E - Infuse
  • Allied cast now gives an ally 20 / 40 / 60 / 80 / 100 mana + donates 5% of Soraka's maximum mana (was giving a flat 40 / 80 / 120 / 160 / 200 mana for 0 cost)
  • Enemy cast now deals damage equal to 40 / 70 / 100 / 130 / 160 + 5% of Soraka's max mana (+0.4 Ability Power) (was 50 / 100 / 150 / 200 / 250 (+0.6 Ability Power))
  • Can no longer be cast on allies who do not use mana or are already at max mana
R – Wish
  • Now affects untargetable allies
  • Healing reduced to 150 / 250 / 350 (+0.55 Ability Power) (from 200 / 320 / 440 (+0.7 Ability Power))

Taric

NEW: Passive - Gemcraft
  • NEW: After casting a spell, Taric gains a buff that deals 30% of his total Armor as bonus Magic Damage his next auto attack
  • Passive empowered attacks reduce the cooldown of all abilities by 2 seconds
Imbue
  • Cooldown reduction on auto attacks removed (moved to passive)
  • Base cooldown lowered 20 / 19 / 18 / 17 / 16 to 18 / 17 / 16 / 15 / 14
  • AP ratio lowered from 0.6 to 0.3
  • Added scaling from 5% of bonus health
Shatter
  • Base damages reduced to 40 / 80 / 120 / 160 / 200 (+30% total Armor) (+0 Ability Power) (from 50 / 90 / 130 / 170 / 210 (+20% total Armor) (+0.6 Ability Power))
  • Armor reduction now scales with 10% of Taric's total Armor
Dazzle
  • Ability Power ratio lowered to 0.2 / 0.4 Ability Power (from 0.4 / 0.8 Ability Power)
  • Cooldown increased from 14 / 13 / 12 / 11 / 10 seconds to 18 / 17 / 16 / 15 / 14 seconds
Radiance
  • Ability Power ratio lowered to 0.5 Ability Power (from 0.7 Ability Power)
  • Cooldown increased to 75 seconds (from 60)



Vayne
E - Condemn
  • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
  • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
  • Condemn now deals all damage after knocking the target back. Wall hits are now displayed as critical strikes. 


 GENERAL
  • Updated champion health bars
  • Champion health bars now glow when the character is highlighted
  • Updated Smite particle, sound and icon


ITEMS


The following items have been removed from the game:
  • Eleisa's Miracle
  • Oracle's Elixir 

NEW: Spellthief's Edge
  • Costs 365 Gold
  • +10 Ability Power
  • +3 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.

NEW: Frostfang
  • Recipe: Spellthief's Edge + 485 Gold (Total 850 gold)
  • +20 Ability Power
  • +7 Mana Regen per 5 seconds
  • +4 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Basic attacks against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.

NEW: Frost Queen's Claim
  • Recipe: Frostfang + Amplifying Tome + 715 Gold (Total 2000 gold)
  • +50 Ability Power
  • +10 Mana Regen per 5 seconds
  • +4 Gold per 10 seconds
  • UNIQUE Passive – Tribute: Spells and basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
  • UNIQUE Active – Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown.)

NEW: Ancient Coin
  • Costs 365 Gold
  • +5 Health Regen per 5 seconds
  • +3 Mana Regen per 5 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold.

NEW: Nomad's Medallion
  • Recipe: Ancient Coin + 485 Gold (Total 850 Gold)
  • +8 Health Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold.

NEW: Talisman of Ascension
  • Recipe: Nomad's Medallion + Faerie Charm + 970 Gold (Total 2000 Gold)
  • +20% Cooldown Reduction
  • +10 Health Regen per 5 seconds
  • +15 Mana Regen per 5 seconds
  • +2 Gold per 10 seconds
  • UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold.
  • UNIQUE Active: Grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).

NEW: Relic Shield
  • Costs 365 Gold
  • +50 Health
  • +6 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 5 Gold.
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.

NEW: Targon's Brace
  • Recipe: Relic Shield + 485 Gold (Total 850 Gold)
  • +175 Health
  • +12 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges

NEW: Face of the Mountain
  • Recipe: Targon's Brace + Ruby Crystal + 675 Gold (Total 2000 Gold)
  • +375 Health
  • +10% Cooldown Reduction
  • +25 Health Regen per 5 seconds
  • UNIQUE Passive - Spoils of War: Basic attacks execute minions below 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them the bounty plus 10 Gold
    • These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.
  • UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 10% of your maximum Health as AoE magic damage (60 second cooldown)
 


Hunter's Machete
  • Now also grants 3 health on hit versus monsters

Spirit Stone
  • Now also grants 3 health on hit versus monsters

Madred's Razors
  • Armor reduced to 20 (from 25)

REMADE: Wriggle's Lantern
  • Recipe: Madred's Razors + Dagger + Dagger (Total 1800 Gold)
  • +20 Armor
  • +25% Attack Speed
  • UNIQUE Passive - Maim: Deals 100 magic damage and heals 10 on hit against monsters
  • UNIQUE Passive: Gain 40% increased gold from monsters
  • UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)

Spirit of the Elder Lizard
  • Attack Damage reduced to 30 (from 35)
  • Incinerate passive now procs on physical damage, damage increased to 16-50 (from 7-40)
  • UNIQUE Passive – Bounty Hunter: Champion kills, assists and epic monsters grant 40 gold and large monsters grant 10 bonus Gold.

Spirit of the Ancient Golem
  • Health reduced to 350 from 500
  • UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
    • Lose Conservation stacks and gain equal gold upon killing a large monster.
    • Can gain up to 40 gold for a kill.
    • Maximum stacks 80.

REMADE: Spirit of the Spectral Wraith
  • Recipe: Spirit Stone + Fiendish Codex (Total 2000)
  • +50 Ability Power
  • +10% Cooldown Reduction
  • +14 Health Regen per 5
  • +7 Mana Regen per 5
  • UNIQUE Passive: Returns 8% of spell damage dealt to monsters (half for area-of-effect damage) as Health and Mana
  • UNIQUE Passive – Bounty Hunter: Champion kills, assists and epic monsters grant 40 gold and large monsters grant 10 bonus Gold.
  • UNIQUE Passive: Damage dealt to monsters increased by 30% 


Aegis of the Legion
  • NEW Recipe: Rejuvenation Bead + Cloth Armor + Ruby Crystal + Null-Magic Mantle + 595 Gold (Total 1950 Gold)

UPDATED: Banner of Command
  • Recipe: Fiendish Codex + Blasting Wand + 720 Gold (Total 2400 Gold)
  • +80 Ability Power
  • +20% Cooldown Reduction
  • UNIQUE Aura - Valor: Nearby allied minions deal 15% increased damage.
  • UNIQUE Active - Promote: Transforms a nearby siege minion into a more powerful unit and grants all gold that the unit earns (180 second cooldown).

UPDATED: Mikael's Crucible
  • Recipe: Chalice of Harmony + 720 Gold (Total 1600 Gold)
  • +40 Magic Resist
  • +12 Mana Regen per 5 seconds
  • UNIQUE Passive - Mana Font: Increases Mana Regen by 1% for every 1% of missing Mana.
  • UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and heals that champion for 150 (+10% of maximum Health) (180 second cooldown).

UPDATED: Ohmwrecker
  • Recipe: Ruby Crystal + Blasting Wand + 665 Gold (Total 2000 Gold)
  • +350 Health
  • +50 Ability Power
  • UNIQUE Active: Prevents nearby enemy turrets from attacking for 2.5 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 7.5 seconds.

REMADE: Will of the Ancients
  • Recipe: Hextech Revolve + Faerie Charm + Faerie Charm + 440 Gold (Total 2000 Gold)
  • +50 Ability Power
  • +10 Mana Regen per 5 seconds
  • +10% Cooldown Reduction
  • UNIQUE Passive: +20% Spell Vamp

Twin Shadows
  • NEW Recipe: Amplifying Tome + Amplifying Tome + Null-Magic Mantle + 730 Gold (Total 2000 Gold)
  • Ability Power increased to 50 (from 40)
  • On Twisted Treeline and Crystal Scar this item is 200 Gold cheaper


 SUMMONER'S RIFT SPECIFIC CHANGES


Smite
  • Cooldown lowered to 40 seconds (from 60)
  • Damage reduced to 390-1000 based on champion level (from 460 + (lvl x30)) 
  •  
 Jungle Monsters
  • Jungle monsters now have levels
  • Jungle monster level is based on the average level of the champions in the game when they spawn (equal to the average of all champion levels, rounded up)
  • Jungle monster level determines their HP / Damage and XP / Gold values
  • Jungle monsters grant 50% bonus XP per level to lower-level champions, up to a cap
  • Crest of the Ancient Golem ('Blue Buff')
    • Cooldown Reduction reduced to 10% (from 20%)

  • Ancient Golem
    • Health increased to 1500 from 1400
    • Gold reduced to 60 from 66
  • Elder Lizard
    • Health increased to 1500 from 1400
    • Gold reduced to 60 from 66
  • Lizard
    • Attack Damage increased to 12 from 11
    • Experience reduced to 20 from 50
    • Gold increased to 7 from 5
  • Giant Wolf
    • Attack Damage increased to 40 from 35
    • Experience reduced to 110 from 170
    • Gold reduced to 40 from 55
    • No longer critically strikes
  • Wolf
    • Attack Damage increased to 14 from 8
    • Experience increased to 25 from 10
    • Gold increased to 8 from 4
    • No longer critically strikes
  • Golem
    • Attack Damage increased to 60 from 59
    • Experience reduced to 140 from 160
  • Small Golem
    • Health increased to 450 from 300
    • Experience increased to 40 from 38
  • Wraith
    • Experience reduced to 90 from 103
    • Gold increased to 35 from 30
  • Lesser Wraith
    • Health increased to 250 from 150
    • Attack Damage increased to 12 from 10
    • Experience increased to 20 from 4
    • Gold increased to 4 from 3
  • Wight (New Camp)
    • 1400 Health
    • 75 Attack Damage
    • 15 Armor
    • 60 Gold
    • 150 Experience 


     
 New Masteries added

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