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quinta-feira, 21 de novembro de 2013

Preseason Updates: Support Role




One of the roles expected to experience heavy changes once the Pre-Season Patch hits is the Support Role. As you will be able to read bellow, gameplay design changes reveal a clear intention of increasing the gold income for lane sharing players who do not last hit and try to keep the kills coming for their lane partner. These intentions become clear with a set of new items and a few new/changed Utility Tree Masteries, as well as an increased reward for getting consecutive assists without taking any kills.

Furthermore, to help traditional supports such as Nami, Lulu, Janna and so on keep up with this gold increase - for their scalings would not always be when optimal compared to other good dual laners such as Annie, Jarvan IV, Fiddlesticks or Lee Sin who would also see increased income - a few tweaks have been added to some of their abilities so that they scale with stats like Ability Power or Armor.

Click on the tag to read more about upcoming support items and champion changes.



\\ ITEMS \\

(Note: this is all still being tested on PBE, so changes may occur before release.)


Gold Income items now have are limited to 1. However, their upgrades will still maintain their gold-providing passives, while adding relevant actives.


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Spellthief's Edge

 +10 Ability Power
+3 Mana Regen per 5 seconds
+2 Gold per 10 seconds

UNIQUE PASSIVE - Tribute: Basic attacks against champions grant 4 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.


Limited to 1 Gold income item.


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 Frost Queen's Claim


+50 Ability Power
+10 Mana Regen per 5 seconds
+4 Gold per 10 seconds

UNIQUE Passive - Tribute: Basic attacks against champions grant 8 Gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.

UNIQUE Active - Arctic Embrace: Chills target enemy champion and all nearby enemies, dealing 50 Magic damage and reducing Movement Speed by 50% for 2 seconds (60 second cooldown).

Limited to 1 Gold income item.


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 Ancient Coin

+5 Mana Regen per 5 seconds
+3 Mana Regen per 5 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 2 Gold.

Limited to 1 Gold income item.


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Talisman of Ascencion

+20% Cooldown Reduction
+10 Health Regen per 5 seconds
+15 Mana Regen per 5 seconds
+2 Gold per 10 seconds

UNIQUE Passive - Favor: Being near a minion death without dealing the killing blow grants 4 Gold.

UNIQUE Active - Grants nearby allies +40% Movement Speed for 3 seconds (60 seconds Cooldown).

Limited to 1 Gold income item.


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Relic Shield

+50 Health
+5 Health Regen per 5 seconds

UNIQUE Passive - Spoils of War: Basic attacks execute minions bellow 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (Kill +5) Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 2 charges.

Limited to 1 Gold income item.


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Face of the Mountain

+375 Health
+10% Cooldown Reduction
+25 Health Regen per 5 seconds

UNIQUE Passive - Spoils of War: Basic attacks execute minions bellow 200 Health. Killing a minion heals the nearest allied champion for 2% of your maximum Health and grants them (Kill +10) Gold.

These effects require a nearby allied champion. Recharges every 30 seconds. Max 4 charges.

UNIQUE Active - Deadly Phalanx: Consumes 20% of your current Health to shield target ally for 10% of your Maximum Health for 4 seconds. After 4 seconds the target explodes dealing 10% of your maximum Health as magic damage in an area. (60 second cooldown)

Limited to 1 Gold income item.


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\\ SUPPORT-ORIENTED CHAMPION-SPECIFIC CHANGES \\


Note: these are the original numbers when the patch was released on PBE. They are susceptible to change before hitting the other servers.



Janna
•Tailwind (Passive) - no longer global
•Tailwind (Passive) - movement speed up to 5%
•Howling Gale (Q) - AP ratio reduced to .35 from .75
•Howling Gale (Q) - Now has a .1 AP per second ratio on Howling Gale charge.
•Howling Gale (Q) - damage lowered to 14/20/25/30/35 from 20/30/40/50/60
•Zephyr (W) - Movement speed passive now has a .04% AP Ratio
•Zephyr (W) -  Damage AP ratio reduced to .5 from .6
•Zephyr (W) -  Movement speed slow now has a .12% AP ratio
•Eye of the Storm (E) - "Added an AP ratio to the AD given to her allies. The ratio is +0.33AP for the base AD (based off of the rank of her shield)"


Leona
•Eclipse (W) - armor and magic resist bonus lowered to 25/35/45/55/65 from 30/40/50/60/70
•Eclipse (W) - Now gets a bonus armor equal to .2 Armor
•Eclipse (W) - Now gets bonus magic resist equal to .2 MR


Lulu
•Pix, Faerie Companion (Passive) now has a .15 AP scaling
•Pix, Faerie Companion (Passive) Base damage recuded to 9/18/27/36/45/54/63/72/81 from
9/21/33/45/57/69/81/93/105
•Glitterlance (Q) - Minimum slow % now has an AP ratio of 1% per 7.50 AP
•Whimsy (W) - now grants 30 movement speed down from 35
•Whimsy (W) - No longer grants AP boost
•Whimsy (W) - now has an AP ratio to increase the movement speed 1% per 10 AP
•Help, Pix! (E) - Shield AP ratio increased to .7 from .6
•Help, Pix! (E) - Damage reduced to .5 from .6
•Wild Growth (R) - Health bonus lowered to 250/375/500 from 300/450/600


Nami
•Surging Tides (Passive) - Now has a .01 AP to 1% movement speed ratio.
•Aqua Prison (Q) - Aqua Prison AP ratio reduced to .5 from .65
•Ebb and Flow (W) - Flat % from bounces removed, Now scales between 15% to 0% at 200 AP and can go over 0 which gives increased effects on bounces.
•Tidecaller's Blessing (E) - Now has an AP ratio to increase slow percentage equal to .05 AP ( 100 AP  = 5% )
•Tidal Wave (R) - AP ratio reduced to .6 from .7

Sona
•Power Chord (Passive) - Now has a .2 AP Scaling
•Power Chord (Passive) - Damage reduced to 10/17/24/33/41/50/60/70/80/90/100/110/120/130/145/150/175/190 from (13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/177/192)
•Hymn of Valor (Q) - AP ratio reduced to .5 from .7
•Aria of Perseverence (W) - Base heal reduced to 40/55/70/85/100 from 40/60/80/100/120
•Song of Celerity (E) - Base movespeed increase lowered to 4/6/8/10/12 from 6/8/10/12/14
•Song of Celerity (E) - Movespeed increase now has an .02 AP ratio to increase the %
•Song of Celerity (E) - Power Chord slow now has an .02 AP ratio to increase slow %
•Crescendo (R) - AP ratio reduced to .4 from .8

Soraka
•Base health increased to 405 from 375
•Health Per Level incrased to 76 from 71
•Base Armor increased to 9.4 from 7.4
•New Passive - Salvation: "Soraka's health and mana restoring abilities are 1% more powerful for each 2% health or mana the target is missing."
•Starcall (Q) - Damage increased  to 60/95/130/165/200 from 65/85/110/135/160.
•Starcall (Q) - Magic reduction now 6 (+ .15 AP) from 8/9/10/11/12
•Starcall (Q) - New Effect - If Starcall hits at least one neemy champion, Astral Blessing's cooldown is reducecd by 5/6.25/7.5/8.75/10%
•Starcall (Q) - Mana cost changed to 30/40/50/60/70 from 20/35/50/65/80
•Astral Blessing (W) - heal lowered to 70/120/170/220/270 from 70/140/210/280/350
•Astral Blessing (W) - heal AP ratio lowered to .35 from .45
•Astral Blessing (W)- Base armor bonus now 50/65/80/95/100 from 25/45/65/85/105
•Astral Blessing (W) - Bonus Armor duration reduced to 2 seconds from 3 seconds
•Astral Blessing (W)- Armor bonus now has an AP ratio of .15 AP
•Astral Blessing (W)- Mana cost lowered to 80/100/120/140/160 from 80/110/140/170/200
•Infuse (E) - Mana restore changed to 20/40/60/80/100 plus 5% of Soraka's Max Mana from 40/80/120/160/200
•Infuse (E) - mana cost on ally changed to 5% of Soraka's mana
•Infuse (E) - Magic damage now deals 40/70/100/130/160 ( +.4 AP ) magic damage plus 5% of Soraka's Maximum mana from 50/100/150/200/250 ( .6 AP )e
•Wish (R) -  Heal reduced to 150/250/350 (.55 AP) from 200/320/440 ( .7 AP )


Taric
•Gemcraft (Passive) - New: "After casting a sepell, Taric's next basic attack deals bonus magic damage based on his 40% of his Armor and reduces his cooldowns."
•Imbue (Q) - Cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16
•Imbue (Q) - Base heal AP ratio reduced to .3 from .6
•Imbue (Q) - Heal now scales on 5% of Taric's bonus health.
•Imbue (Q) - Mana cost reduced to 60/80/100/120/140 from 80/95/110/125/140
•Imbue (Q) - Attacks no longer reduce CD
•Shatter (W) - damage lowered to 40/80/120/160/200 from 50/90/130/170/210
•Shatter (W) - AP Ratio removed
•Shatter (W) - Armor Ratio increased to 50% from 20%
•Dazzle (E) - AP ratio reduced to .2 to .4 from .4. to .8
•Dazzle (E) - Cooldown increased to 18/17/16/15/14 from 14/13/12/11/10
•Radiance (R) - Cooldown increased to 75 at all levels from 60
•Radiance (R) - Damage AP ratio lowered to .5 from .7

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